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SINN

Master's Degree in Video Game Creation

Third-person platform and puzzle video game. You play as Seele, a kid who has the ability to walk above the shadows. Our team consists of 3 artists and 4 programmers, and we've worked together for a year.

​What I have done?
- UI widgets (noise, enemy detection, autosave, interacting element...)
- Interaction System. Behavior of interacting elements.
- Finite State Machine to manage the player behavior.
- Player 3D movement system.
- Input system. Read and remap keyboard and pad inputs.


Where I have helped?
- PhysX (ray casting, colliders, triggers, flags...)
- Export and integrate animations
- Enemies behavior
- Map design
- Lua events
- 3D Sound System

Portfolio: Texto
Portfolio: Video
Portfolio: Pro Gallery
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Escape the Maze

Small third-person video game where you will control the main character and the flying robot that accompanies him. Combine their skills to escape the maze. 
Developed in Unreal Engine 4 for a month. The spaceship and the flying robot models were made in 3ds Max. I also used my own online maze editor for the level design.

Portfolio: Texto
Portfolio: Video
Portfolio: Pro Gallery
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Dangerous Space

Third-person shooter where you have to defeat enemy ships with your fighter. The game was developed from scratch in a 3D custom engine in C++. I worked with a partner for 3 months.

Portfolio: Texto
Portfolio: Video
Portfolio: Pro Gallery
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Maze Editor

Comissioned project, made from scratch in JavaScript. You can create new mazes, import procedural mazes, and export them in 3D.

Portfolio: Texto
Portfolio: Pro Gallery
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Ray Tracer

High quality rendering project using ray tracing. We define a simple scene with a couple of planes and spheres. We model the light behaviour to obtain realistic reflections and refractions. We also apply an antialiasing algorithm.

Portfolio: Texto
Portfolio: Pro Gallery
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